The Smart Waste Agency Game (The SWAG) is an edutaining, open-source tabletop and card game. It immerses players into the world of waste types, recycling techniques, and a circular economy – fostering creativity, collaboration, and environmental climate awareness.
The Alpha version was developed in 2024 by a coop of 3 City Administration departments including the local waste cleaner corp., 3 non-profits and 63 Children and Teenager within the documenta City of Kassel, Germany. It was funded by the German Federal Ministry for Housing, Urban Development and Building, via KfW Bank and the Smart City Kassel Model Project. It has been released as an Open Educational Resource under a Creative Commons license during the Smart Social Regional Conference in December 2024.
Initial Seed Funding for development through direct assignment by Smart City Kassel ended in December 2024. The production and print of a 2025 Box Version made from recycled materials will be funded by Smart Kassel. The SWAG is an independent 2025 branch with a focus on EU collaboration, the development of Play&Learn Materials and optimized game rules for the boxversion.
The visual rich German Game Site, game download for self printing & documentation:
A German non-profit .org, who resonates epic with the story based way of educating adopted The SWAG, Yay! Stay tuned for joined announcement.



We began our co-development journey in 2024 with the Question:
“How can we become smarter with our monstrous waste and aim for 0 wastefulness?”
Our leading Motto has been the smart Albert Einstein quote “A Game is the highest form of research!”
We took his words literally and developed a game as a playful research tool to explore the question.
Sixty-three children and teenagers, age 7-15, designed Wastemonsters both analog from waste and digitally. They graphic-designed the game cards and elements, prompted via text-to-image AI, designed and 3D printed game figures, developed game rules, and released playable test versions.
3 City departments including the Waste Cleaner specialists came out of their silos, meeting once a week in the SWA Online Jour-Fix. 3 non-profit youth .organizations worked together to offer funtastic workshops and holiday SWAGdesign weeks.
So: besides developing, creating and designing a digitanalog Game together, it’s even more about HOW we cooperate as diverse actors, including young people. How we coop, to offer a „Social Product“ for the Common Good.
Creating a playful game together is a safe and tiny living lab, in which we can practice the transformation towards a more cooperative, social smart model – both in our cities and within our European Union.

Waste Problems became Waste Monsters
Each waste type represents a monster type with specific environmental dangers if not recycled

Recycling methods became Smart Multi-Tools
Each Mod installer represents a miniature method of how the specific waste type is usually being recycled

„Waste Maker“ became „Smart Waste Agents“
From passive „Waste Producer“ to active Smart Waste Agent representing the hands-on response to our global waste challenge

And the „Wastelands“ of our City became our game board…
But we are not done yet…